ART class / Life class and Visualization studies
B-Hive Competition Brief
Date: 22.12.09
Campaign: Birmingham: Greenest city in the world by 2020
Category: Marketing
Please note: this brief has been developed for the B-Hive project and whilst the city of Birmingham has strong aspirations for developing its green credentials, the aim to be the greenest city in the world by 2020 is only valid for the purpose of this competition brief.
KING OF ADS DORITOS
Specialist areas of related study / Motion capture

1. Define and engage in significant research activity relating to one or more specialist areas of related study.
MOTION CAPTURE / CGI / Chroma key compositing.
Motion capture is defined as The creation of a 3D representation of a live performance.” This is in contrast to animation that is created ‘by hand’ through a process known as keyframing.Motion capture (Mocap) used to be considered a fairly controversial tool for creating animation. In the early days, the effort required to ‘clean up’ motion capture data often took as long as if the animation was created by an animator, from scratch. Thanks to hard work by the manufacturers of motion capture systems as well as numerous software developers, motion capture has become a feasible tool for the generation of animation.
Software tools for working with motion-captured data, such as MotionBuilder ,have evolved to the point where animators now have the means to edit and blend
takes from multiple capture sessions and mix and match them with keyframed animation techniques; allowing great control of style and quality of final output, for anything ranging from realistic to ‘cartoony’ motion.
MoCap can provide substantial time savings for animation projects. Animators can captured 200 animations during a 15 hour of recording with a motion capture system. Which would have taken one animator up to 4 months to accomplish the same amount of work.
How to MAKE a Penguin angry!!
With limited time a quick model was put together from two excising "toys"Reflective, Evaluation & Audit Learning
As a Professional photographer, who returned to his education to first keep abreast of current and future digital media and to learn more about the animation and the film industry today. Now coming to the end of my second year at BCU and Animation for Games, hard year with a big learning curve
which means Maya is difficult to learn, but offers a wide array of features to master after I have figured out how to work use it.
Life Drawing Class my favorite class my drawing is becoming less complicated and more fluid. Visitation has improved color and texture mean a lot more to me than ever before,"God is in the details".
Modeling characters is improving both visual and physical aspects (Drawing design and Maquette). Need to focus on rigging characters and use it to its full potential to animate more successfully.
In the Business of Animation I enjoyed entering live contest, with short dead lines. My visit to Westminster University and the active lecture in "Motion Capture" was a great success I came away with a lot of information and ideas for my 3rd year studies.
I understand that there is a professional job/ project available with (Hearing impairment or Deafness) clients where "Motion capture" is of interest to them.
Also I have other plans for next year. To bring together two or more methods of Animation into one study/story. To model and make a "stop motion" set for an overlays of a 3D/Maya model/character to complete a story tiled
"The circle of life"(working title).
This will need the following research, Story boards, characters, Maquette, build a large stop motion set(a forest of trees), greenscreen, Chroma key compositing with "After Effects" allowing for the creation of over laid images on to the model set. With a 3D Maya modeled character to move through story with the "stop motion" trees inter-acting at the same time.





